Rendering with Arnold in Maya - Tutorial Part 01
The video Tutorial series, goes through the complete process of lighting, Materials, Rendering, and compositing using Autodesk Maya, Substance Painter and Adobe after effects. The series consists of 3 video the first goes through the process of light balance and set up for Arnold 5 render , and in the next video in the tutorial series we create a final render using Arnold 5 AOV, and composite them in after effects, including ambient occlusion, z depth maps, direct and indirect specular maps, and subsurface scattering skin . In the final video , the material set up process is explained in detail.
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Rendering with Arnold in Maya - Tutorial Part 02
The video is the second part of the dragon rendering tutorial in arnold for maya. In this tutorial we will go through the process of adjusting the lights to the materials, creating AOV (render passes/layers), setting up for full quality render. Rendering and than compositing the EXR layers in after effects. We go through how to composite and adjust the following layers: Diffuse, Direct and indirect specular, AO ambient occlusion, Z-depth layer.
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Rendering with Arnold in Maya - Tutorial Part 03
Autodesk MAYA Arnold material setup - Substance Painter to MAYA, Subsurface skin, layer shader.
In this video we will go over exporting texture maps from Substance painter to Autodesk Maya. We will plug in the maps to Arnold 'standard shader', Add manipulating nods and subsurface skin. We will also look at 'Layer Shader' in order to give different material to the same object. OFFICIAL SITE: https://www.ctrlart.com TWITTER: https://twitter.com/CtrlArt_llc FACEBOOK: https://www.facebook.com/CtrlArtllc NSTAGRAM: https://www.instagram.com/ctrlart_llc/ VIMEO: https://vimeo.com/user9407296 Light Awash by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100175 Artist: http://incompetech.com/ |
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